STREET: Simulating Transport for Realistic Engineering Education and Training

The following web-based simulation modules cover fundamental topics in transportation engineering such as travel demand modelling, geometric design, traffic flow, and traffic signal control.

Modules

ABODE – Agent Based Model of Origin Destination Estimation

The agent based model matches origins and destinations using employment search methods at the individual level. 
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ANGIE – Agent-based Network Growth model with Incremental Evolution 

The Agent-based Network Growth model with Incremental Evolution (ANGIE) models the growth of road networks in several scenarios such as road networks in an artificial grid-like city and the Minneapolis Downtown Skyway network. 
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CLUSTER – Clustered Locations of Urban Services, Transport, and Economic Resources

This model is an agent-based model of retail location choice on supply chains consisting of consumers, retailers, and suppliers. 
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HSRDA -This model lets you build a corridor, test constraints, and compare defensible route options.

 
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OASIS – Online Application for Signalized Intersection Simulation

The actuated signal control module was developed to help users better understand the control logic of an actuated signal controller. 
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ROAD – Roadway Online Application for Design

This online roadway geometry design tool was developed to assist students conducting the geometric design of roadways on computer screen using a contour map in the background as reference. 
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ROUTE: Route Optimization for Understanding Transportation Engineering

ROUTE is a hex-grid route design and cost comparison tool with connectivity checks and GMNS export/import.
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ULTIMO – Unified Land use–Transport–Investment Modelling Object

ULTIMO is the integrated STREET framework for loading GMNS networks, choosing model assemblies, running simulations, editing networks, and exporting diagnostics.
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ARCHIVED

ADAM – Agent-based Demand and Assignment Model

The core algorithm is an agent-based model, which simulates travel patterns on a network based on microscopic decision-making by each traveler. 
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ARCHIVED

MARC – Multi-Agent Route Choice Game 

The Multi-Agent Route Choice (MARC) game is designed to engage students in the process of making route choice, so that they can visualize how traffic gradually reaches a user equilibrium (UE). 
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ARCHIVED

SAND – Simulation and Analysis of Network Design

Simulator and Analyst of Network Design (SAND) was developed to enhance the understanding of transportation planning and network design in a classroom environment. 
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ARCHIVED

SOFT – Simulation of Freeway Traffic

ARCHIVED

SONG – Simulation of Network Growth

SONG is a simulator designed for simulating the process of transportation network growth. 
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This project was originally funded by NSF through the University of Minnesota STREET project, led by Henry X. Liu with David M. Levinson as co-investigator. Please cite: Liao, C.-F., Liu, H. X., & Levinson, D. M. (2009). “Simulating transportation for realistic engineering education and training: Engaging undergraduate students in transportation studies.” Transportation Research Record, 2109, 12–21. https://doi.org/10.3141/2109-02. The software modules and supporting website have been preserved, updated, and migrated over time to maintain access for teaching and learning.